Signup Now
Results 1 to 9 of 9
Xbox 360 News Thread, Call of Duty Black Ops Update incoming in Xbox 360 Discussions; Treyarch have announced that the latest patch for Call of Duty Black Ops contains the following fixes: IN PROGRESS Title ...
  1. #1
    Administrator Ross's Avatar
    Join Date
    Jan 2010
    Location
    The T'interweb
    Posts
    828
    Thanks
    0
    Thanked 11 Times in 10 Posts

    Default Call of Duty Black Ops Update incoming

    Treyarch have announced that the latest patch for Call of Duty Black Ops contains the following fixes:

    IN PROGRESS
    Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
    Patching process: Call of Duty: Black Ops

    Issues Addressed:

    • Resolved several issues with parties getting disbanded unexpectedly.
    • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
    • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
    • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
    • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
    • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
    • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
    • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
    • Contracts will now reset when the player Prestiges.
    • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    • Prevention of Gunship failing to give player full control under rare conditions.
    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
    • Additional security measures to enhance detection and banning capabilities.

      Gameplay Tuning:
    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
    • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
    • Subtle increase in sniper rifle accuracy when scoping in.
    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
    • Additional minor reductions in knife lunge.
    Keep up with Xbox 360 Forums on:
    Facebook and Twitter

  2. #2
    Super Moderator a Ninja's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    344
    Thanks
    2
    Thanked 0 Times in 0 Posts

    Default

    I read in a Treyarch forum that they're adjusting the sniping accuracy delay when scoping in from 2 seconds to 0.25

  3. #3
    Junior Member Lewisoboy007's Avatar
    Join Date
    Nov 2010
    Posts
    11
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    At the moment i am hating the fact that the servers keep putting you into games that are like halfway through!

  4. #4
    Member peachy994's Avatar
    Join Date
    Jul 2010
    Posts
    76
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Yeah but that's been happening for a long time lewis. Play halo if you want to join games from the start.

  5. #5
    Senior Member Morties's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    453
    Thanks
    1
    Thanked 0 Times in 0 Posts

    Default

    Meh very useless.

  6. #6
    Member peachy994's Avatar
    Join Date
    Jul 2010
    Posts
    76
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    At least they are trying to make the game better...

  7. #7
    Administrator I Ash I UK's Avatar
    Join Date
    Jan 2010
    Location
    Norfolk, UK
    Posts
    115
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Whey! they are sorting the spawns outs. Only really have trouble with them on Nuke Town and Launch, but its frustrating when you die 3 times in a row seconds after spawning.


  8. #8
    Member peachy994's Avatar
    Join Date
    Jul 2010
    Posts
    76
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Default

    Any idea when this patch is coming out?

  9. #9
    Administrator Ross's Avatar
    Join Date
    Jan 2010
    Location
    The T'interweb
    Posts
    828
    Thanks
    0
    Thanked 11 Times in 10 Posts

    Default

    Just going on their "patching process" I would say within the next 2 weeks (3 max) as they will want to get it out before Xmas.
    Keep up with Xbox 360 Forums on:
    Facebook and Twitter

 

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •